The Edscleoht Kingdom

Originating from the old English words of "Edsceaft"(Meaning "New creation") and "leoht"(Meaning "Light"), The Edscleoht Kingdom's primary goal is to bring their "New Light" to the "Forces of Darkness" that oppose their kingdom, this darkness taking the form of the legions of The Komibanią Territories.(Also called the "Komidēofol" by the Edscleoht people, roughly translating as "Komi-Devils" in a form of a slur.)

History:
December 31st, 1100 - The official formation of The Edscleoht Kingdom, after the unification of multiple smaller territories to combat against The Komibanią Territories and their Undead forces.

Allies:
None so far.

Above Average:
None so far.

Neutral:
Xue Hua Dynasty

The Shaka Zulu

Aki-Chiang

Limbell

源氏将軍

Yngling Clan

The Oda Clan

Sanada Shogunate

Islamic Caliphate

Principality of the Macanese Territories

Byzantine Kingdom of Africa

The German Imperials

Below Average:
None so far.

Enemies:
The Komibanią Territories

Military:
A list of the different kinds of military forces of The Edscleoht Kingdom, mostly specialized in combat against the Undead, but also very capable warriors in their own right.

Militia:
The lowest category of foot-soldiers, these commoners are untrained, basic infantry who only gather when there are unprovoked attacks against the kingdom. Their best usage is to defend locations until the real infantry appear, and these common units excel at defending until then.

Squires:
Next, the Squires make up the heaviest portion of the military, with basic training giving them a step above the mere Militia. The requirements to become a squire are fairly low, with capable men and woman alike being chosen or, more commonly, joining the military out of their own free will to "Defend the kingdom against the accursed Komidēofol." Their armaments consist of spears or bows to keep distance against their foes, and swords for when closer combat is more necessary. Their armor is light so they are quicker and not as restricted when fighting.

Paladins:
Then, Paladins. The direct upgrade from Squires and more heavily adapted to fighting the Undead. They are not as plentiful as the Squires, but they are not to be underestimated, as their training is twice as difficult compared to the Squires. Despite this, practically everyone wants to be a Paladin, as they command much more respect than the common troop. They excel at combating Undead, and are good at specialization against certain types, using fire-tipped arrows, large Warhammers, or the simple Sword and Shield. They wield all this combined with armor made from heavy metals made from mostly Manganese Steel, with Titanium and even Gold in small amounts. Almost exclusively male.

Clerics:
Ranked above the Paladins out of sheer utility, Clerics are often seen behind friendly lines healing the wounded soldiers that make up the army with a combined selections of Herbs and other medical knowledge. They are credited with keeping the front lines at tip-top shape, and are regarded highly. Due to their importance, small squads of Clerics are occasionally led by a War-Cleric who excels at combat, their training designed to make up for the other, more weak Clerics. Due to this high position, they are commonly the ones leading the defending forces against the Undead, and as such, a War-Cleric is the highest possible attainable rank normally...

General:
The actual highest rank, this position is almost exclusively harbored by one individual, who is widely regarded as a "Hero" throughout the kingdom. This figurehead leads the forces into combat against the Undead, consistently out performing and out maneuvering them at nearly every turn(Even with the help of the War-Clerics). As such, the current General has a legendary reputation throughout the kingdom, beloved by all.

Navy:
The Navy is not as heavily developed as the land forces, commonly put in use as more a means of transportation or fishing from island to island, recon forces to make sure the Undead lacks access to the oceans, and defensive ships for the recon and transportation.

Barracudas/Fishing boats:
Lumped in together for practical purposes, both are light, fast ships dedicated to two different purposes. The Barracudas are vessels dedicated to scanning the coastline for any Undead quickly, and giving a quick response when noticing them. Secondly, the fishing ships are similar in design, yet their combat capabilities are non-existent, more dedicated to fishing and catching more things. There are approximately 180 different light ships.

Tuna:
Medium weighted ships, these are more suited to combat and are the primary defending force of ships. Commonly loaded with a few squads of soldiers, they keep watch over the ships of the sea, and move into position if the Barracudas detect any Undead near the shores.

Economy:
Their primary resources are timber, many metals such as gold or titanium, fish, and reindeer(Although not as widely used as in the Komibanią Territories). Most of their economy is geared towards the maintaining of the military and as such, is highly developed for that singular purpose. Many of the workers for the Kingdom are motivated by their belief and patriotism, and will work hard even during the harsh winters to ensure the continuation of their conquest to wipe away the "evils" of the world. They operate off of a coin-based system.

Magic:
Magic within the Kingdom is not widely used or practiced, it gaining a negative connotation due to The Komibanią's high usage of it. There have been attempts to turn magic against them, but it isn't as highly developed when steel is as effective against them as magic. The practice of necromancy is, of course, illegal. The types of magic that tend to be used are ones that cannot break the flow of nature. Things such as fire, ice, plants, water, and others are semi-practiced, as they have roots in nature. However things such as necromancy, which reverses a major component of nature, being death, is illegal and punishable by death.

Religion:
Their religion is somewhat akin to Christianity, except more focused on using their time on Earth to combat against the "Devil and his allies.", taking the form of any practitioners of "Dark arts" akin to necromancy or anything that disrupts the natural order irreparably. Other religions are usually frowned upon, and when practiced visibly, wont be punished by the guards, but may lead to becoming a social outcast or even being harassed by other citizens.

Arkhangelsk Oblast:
The capital and location of Arkhangel Castle, the location where The King and The Hero reside. Known for its rivers and large forests, this location is rich in fishing, logging, and harvesting of several metals. Due to its abundance of resources normally, it is the most defended part of the kingdom.

Nenets Autonomous Okrug:
Responsible for a majority of the oil production of the region, supplying lanterns and oil barrels to the rest of the region. They are also the heaviest practitioners of reindeer husbandry, selling antlers, pelts, and venison to the rest of the region.

Vologda Oblast:
The main producers of metal and steel throughout the region, it also produces food such as cattle, milk, eggs, and has a small scale timber industry. Vital in producing the weapons needed throughout the kingdom.

Kostroma Oblast:
Due to its large amounts of forests and woods, it is the main producer of timber throughout the kingdom, used in the construction of housing or barracks.

Kirov Oblast:
It has its hand in timber production, agriculture, and other more minor resources. However, it is also the main producer in the exceedingly rare volkonskoite, making it one of the most important locations in the entire kingdom.